Assassins Creed: Rogue Is Why Unity Should Never Have Existed & Should Have Been Across all Platforms

Recently the PC master race were embraced with Assassin’s Creed: Rouge, a very strange “in-between” for the last & current gen hardware and I want to tell you how you should give it a go.

With release of the PlayStation 4 and Xbox One in late 2015, came the promise that Assassins Creed would evolve from its previous repetitiveness and take what it’s learned in the evidently dull reproduced series. There we have it; we were introduced to Assassins Creed: Black Flag.

Black Flag took the main attraction of the series and placed it into a different scenario, reworked & improved from Assassins Creed 3 in a more enjoyable atmosphere. I thoroughly enjoyed that game. It is the most time I have ever spent on any Assassins Creed title and I had high hopes for the continuation of the high seas adventures.

Unfortunately, not long after, we were introduced to Assassins Creed: Unity through numerous amounts of leaks which gave off a good basis of what we would be introduced to in 2014. Not only did Ubisoft revert back to the underwhelming and very ill-accepted Assassins Creed 3, but they gave a very good idea of what happens when a vision you have mixed with linear thinking, unforeseeable goals, lack of consumer focus/care, single thought process, does not bode well for anyone. Ubisoft simply wanted a game that they wanted and not what you enjoyed, with more detail in a condensed area. This is the opposite of what Black Flag introduced us to.

So, back in 2014 Ubisoft released Unity for the PC, PS4, and Xbox One. I won’t go into much detail on how poor the performance was on consoles and PC, as we have heard far too much faceless character story’s and framerate issues that you get the idea. It was a disaster and still to this day runs like crap. But, did this mean that the PS3 and Xbox 360 were out of the loop; well, yes and no. Around the same time, Assassins Creed: Rogue was released for these platforms knowing that they could not handle the high demand of Unity and did not want to leave old generation hardware out just yet from non-early next-gen adopters and themselves out of pocket, of course

But, Whiles playing through Rouge, I felt that this was the game that Unity should have been! Yes, we still have little bugs left, right, and center, and the graphics were not as impressive. All-in-all it was a very acceptable port and had me actually having fun like in Assassin’s Creed: Black Flag.

Why must company’s such as Ubisoft not stick to the “if it’s not broken don’t fix it” mentality. Black flag was a brilliant game in my opinion, and I’m sure to many others too as it received very good reviews.

If you have not already played Assassin’s: Creed Rouge I would actually recommend you pick it up and do what I did – pretend that Unity never existed!