I know quite a lot of individuals who do not want to even acknowledge a story in a game and wish that the very attractive “skip” button, like many others, were implemented here. Fair enough that watching the same scene over and over again every time of beginning a repeated mission (of which WILL happen constantly), but overall the story has a lot to tell, apart from being a buffer for the long load screens.
Having Destiny tell its story, which is clearly supposed to be told through expansions and DLC, is currently a bemused scratch on the head each time we are introduced to a new character or told a new tale of the unknown.
We aren’t really told anything in the current campaign of Destiny, well not yet anyway. This is believed to be intended for future DLC and spread across the entire life span of Destiny, but I question whether Bungie even know the story themselves?
Well, according to an original thread on Reddit by a user who was invited to a case study of the original story of Destiny in early 2013, which has since been taken down by moderators, a lot of content told in his attendance makes a lot of sense around the plot or lack thereof and posted his thoughts.
“The story revolved around discovering that there was something wrong with the Speaker and the Traveler. As a Guardian, you were abducted by this yet to be named group led by Crow (a deleted character)…The Traveler was the cause of the collapse of the Golden Age because this group found through their travels that the Darkness was a spawn of the Traveler rather than its rival. Essentially when the Traveler was brought to Earth it unleashed the Darkness and took over the technology humanity used and turned it against them. As that happened centuries ago, the truth was twisted through the Speaker to say that the Traveler protected Earth in its darkest moment rather than destroyed it.”
You can find much more in a screenshot of his testimony here and since this information has been bought to light, fans are digging as much as they can to uncover more information about the plot, the changes made, and why this has happened.
Still lots of changes have been made in regards to many aspects of Destiny. If you look back at the original E3 2013 showcase (I will link below), there are many different changes been made since the original demo, but some features were just plain better and why did they not implement them? The loot springing from a chest, at the end of a boss to you see actual dropped loot which gives you a feeling of joy when you know you get something in return for your effort, and dropping of fireteam members by dropship, and being able to turn your ghosts light on yourself when you need it.
Many people will have noticed the lack of completion in the game. Destiny themselves admitted that the loot system was not supposed to be the way it was and have should have given you a reward at base colour of the engram or higher and said that they did not intend strikes to be as long as they are with their extremely difficult main boss and other problems that have not been communicated properly. With all that, it brings up the very interesting question of; “why were there an Alpha and a Beta if the most important details are being overlooked?”
Don’t get me wrong, I am really enjoying this game and Destiny is great fun with friends. I play every chance I get and I am going to buy the expansion pass, which I have not done in a long time. But the game does have many flaws, which Bungie are addressing. We have seen Bungie respond to the reported problems and are promising fixes, with some already being implemented shortly.
I hope the changes were made for the better and we see a worthwhile story of what Bungie have revised, and I really hope it was worth it. But something is telling me that it might be something they are still trying to work out.