After two years of waiting, we of course finally saw a gameplay trailer for the hugely anticipated Elden Ring. Since then, the From Software mastermind Hidetaka Miyazaki has spoken a lot on Elden Ring in various interviews.
In a recent interview with Famitsu, Miyazaki discussed one pretty important factor of Elden Ring – how difficult will it be? From Software has become synonymous with difficult games, and Elden Ring will be no different.
Miyazaki has stated that Elden Ring won’t reach the pinnacles of difficulty that we saw in both Bloodborne and Sekiro: Shadows Die Twice and will instead sit around the Dark Souls 3 level of difficulty. Dark Souls 3 is by no means an easy game (um, Darkeater Midir, anyone?) but Sekiro’s final boss was probably the most challenging fight they’ve ever created.
From Miyazaki’s comments, this easing in difficulty compared to Bloodborne or Sekiro comes down to the sheer amount of options the player will have when facing bosses. This includes stealth and the ability to summon “Spirit Body” companions to help you. However, he was also keen to stress that ER will feature some of their toughest bosses yet.
He also reiterated that with some exceptions, the bosses can be tackled in whatever order you like and only a handful of them are mandatory. (That faint sound you hear is the sound of any% speedrunners cheering)
But, difficulty wasn’t the only thing that he discussed during this interview, he also touched on the open world. The game will apparently have a large open hub, which will connect to six separate dungeons. The amount of content sounds staggering, with six dungeons and a large overworld to explore.
Hype for this game has reached a fever pitch ever since the reveal of the Elden Ring trailer at Summer Game Fest, and it very much seems that ER will be more than worth the wait.