Despite dodging the question for the past few weeks, it’s finally been confirmed by Bethesda the anticipated The Evil Within will indeed be locked at a rather meager 30FPS, just like its console iterations. Truly this is terrifying news to every PC gamer out there.
We’ve known for some time the PC version of the title will require a rather hefty beast to run it, including 4GB VRAM all of that performance won’t allow you to push the frame rates over the 30 FPS limit without tinkering.
In a forum post Bethesda states, “Shinji Mikami and the team at Tango designed The Evil Within to be played at 30fps and to utilize an aspect ratio of 2.35:1 for all platforms,” it states.
Continuing in the very same forum post, “the team has worked the last four years perfecting the game experience with these settings in mind.”
But – while I’m sure many a PC gamer is flailing on their seat about now, there is some good news. Apparently, Bethesda will provide ‘support’ via a list of console commands on how to unlock both the frame rate and also adjusting the aspect ratio.
Of course, this is all with the standard “If gravity in the game suddenly increases to 20x normal gravity when you apply these commands, we warned you”.
With that said, Dead Rising 3 on the PC was better unlocked – despite Capcom issuing much the same warning. Despite the odd pacing issue here and there, gravity, animations and pretty much everything else held up perfectly.
As for the reasons for the game being a hungry hungry hippo for VRAM, the answer is unsurprising. It boils down to the next generation consoles unified memory – which is something we’d guessed previously The main issue I’ve personally got with this however, is that PC’s operate very differently to consoles. I’d love to know why they couldn’t have slightly adjusted the memory allocation for PC’s. Particularly when you consider that consoles have only around 5.5 GB of memory available for games as is.