The focus of the God of War franchise has always been, of course, on a strong singleplayer campaign and has never once allowed more than one player. But, that all looks set to change with the upcoming title God of War: Ascension.
This highly anticipated title will include multiplayer modes which are supposedly “heavily replayable” and the singleplayer mode focusing on the story of Kratos and his shadowed past, so the multplayer won’t be outright replacing the singleplayer.
Here’s how it seems the multiplayer is going to work: – The multiplayer won’t feature Kratos, but rather nameless characters which the player can customise however they want. I assume this will probably mean weapon and armor customisation and skill sets.
The player can swear their allegiance to one of four Gods, Zeus, Poseidon, Hades and Ares. Who they side with will effect what powers, bonuses, strengths and weaknesses they will receive as a result.
It also seems that Santa Monica has made a very wise decision by keeping the lore of the main story completely out of the multiplayer, and all such elements will be confined to the singleplayer. This is a huge relief in my view, as I was a little concerned that this would be a case of “want all the content? Play the multiplayer”. Luckily, this doesn’t seem to be the case.
I am interested to see where they take this, as obviously there is very little information out at the moment – there isn’t even confirmation on how many modes or maps will be included – but I do think this a rather curious choice, and I really hope the singleplayer doesn’t suffer because of vital development time being used on the newly added multiplayer.