ID@Xbox Parity Clause To Be Reviewd By Microsoft In Some Cases


After receiving some criticism, Microsoft has loosened things up a little for developers unable to meet their ID@Xbox self-publishing release parity clause.

In case you’re unaware, usually the ID@Xbox program will require indie developers who are looking at self publishing via the Xbox One to either release their game first on the X1, or at least in a simultaneous release with other platforms.

Understandably, several devs have pointed out that this would make things rather difficult for developers who have a timed exclusivity deal with another company, or even those who simply don’t have the resources to develop for multiple platforms at once.

There has been a small development today though, as a Microsoft spokesperson revealed to Edge that they may be willing to overlook this policy… in certain cases.

“Our goal is not to limit developers who are interested in Xbox One. In instances where games have signed a timed exclusive with another platform, we’ll work with them on a case by case basis. We encourage them to get in touch at”

As of late February, 65 indie devs have signed the ID@Xbox deal with MS, with the first set of games to release this month.