For those wondering what the visual differences between the two gen generation consoles will be, it’s been confirmed that Metal Gear Solid 5: The Phantom Pain will run at 1080P on Sony’s Playstation 4, while the Xbox One has to make do with 900P.
There is some good news however – the both consoles will have a native frame rate of 60FPS. Naturally when MGS5 hits retail stores on September 1st, we’ll have a full graphics comparison and perform frame rate testing to see which version has the more stable gameplay.
For PC gamer’s, your experience of The Phantom Pain will depend on your hardware – with the game capable of running up to a glorious 4K and 60 frames per second – providing you’ve hardware meaty enough to run it. There’ll also be a hefty dosage of visual upgrades too (judging from what Nvidia are saying) and naturally we’ll take a look at the PC version and see how it compares to both next generation systems.
It’s obvious Kojima Productions has improved its knowledge of Microsoft’s hardware (and possibly improved SDK’s have helped too), as Metal Gear Solid 5: Ground Zeroes ran at only 720P on Microsoft’s hardware. In comparison, the Xbox 360 and Playstation 3 versions will run at an upscaled 720P, and naturally some visual features will be axed for the older generation consoles, texture quality lower, shadows and lighting paired down – that type of thing.
You can check out our comparison of Ground Zeroes on the Playstation 4 vs the PC in the meanwhile!
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