The Indie Stone, the developer behind Project Zomboid, has discussed the release of both PvP and PvE multiplayer.
They revealed this to us in a post on their official blog, which reads;
“No ETAs as usual but hopefully its clear that it’s not far off. Though ‘not far off’ doesn’t necessarily mean this week, or next week. But then again that’s in the realm of remote possibility none-the-less. It all really depends on how well future tests go and what new issues crop up, but it’s certainly not months away – or ‘next year’ as per previous community estimates.”
“We have no figures on maximum player count as of yet, but we’ll be expanding our tests in the run up to release and suspect it’ll be connection and server spec limited only. Bugs aside, it managed 10-12 or so on a domestic cable connection pretty effortlessly though, and could probably have gone higher and whatever the limit can definitely be optimized further.
“Anyone with a copy of Project Zomboid will be able to launch their own dedicated console only Project Zomboid server just by passing the appropriate parameters to the executable (or running a batch file, or whatever) with whitelists and blacklists, choice of co-op or PvP (purposefully defaulted to co-op to ram the point home) and all that goodness.
“Servers will be fully moddable using the same stuffs you mod PZ with now. Modders will be able to create their own networky messages to sync the server and client, and we’ll add checksums to check both server and client are running the same mods. In future we could look to auto-download stuff in cases the clients don’t have what is required.”
I think most people will be pleased by this, even with the lack of release date. I think most will be looking forward to the release of the PvP mode, but do let us know your thoughts on our Facebook and Twitter pages.