The GDC 2016 session scheduler is proving to be a bit of a treasure trove lately.
It revealed that Hitman may support DirectX 12, and now we know that Remedy Entertainment will be discussing how they solved the performance issues in Quantum Break.
The title of Remedy’s session is Advanced Graphics Techniques Tutorial Day: Developing The Northlight Engine: Lessons Learned.
This session will be lead by graphics programmer Ville Timonen, and he will be discussing how they solved the performance and effiiency issues they faced while making the engine for their next title.
“Northlight is Remedy Entertainment’s in-house game engine which powers Quantum Break. In this presentation we discuss how various rendering performance and efficiency issues were solved with DirectX, and suggest design guidelines for modern graphics API usage.”
As we all know, Quantum Break has suffered heavy delays, it was initially meant to come out in 2014, was then delayed until 2015, and then finally into 2016.
So it will definitely be interesting to see exactly how the performance issues Remedy encountered contributed to these rather hefty delays for the Xbox One exclusive.