The campaign on Fig was asking for $1.5 million, but only pulled in $792,817 – only 52.85% of it’s goal – from 1,674 backers. Because the campaign fell short, no money will be collected.
The sad thing is, that $1.5 million is not even the full bill for porting Rock Band 4 to PC, as Harmonix were going to provide a further $500,000.
Harmonix have seen success with crowdfunding before with Amplitude, but there is a key difference: that campaign was on Kickstarter. As I mentioned, the RB4 campaign was on Fig, the new crowdfunding campaign from Double Fine.
As you probably know, Fig is different from Kickstarter in that it allows the option for actual investment.
Would this campaign been more successful on Kickstarter? Possibly. But it seems more likely, given the success of games like Indivisible on IndieGoGo, that there just wasn’t enough demand for Rock Band 4 on the PC platform.