SFXT DLC Characters Cody, Guy, Lei and Christie are discussed in detail
It doesn’t seem to long ago that the internet was screaming from the top of their respective lungs over Capcom’s “the characters are on the disc” fiasco, but now they seem right back on track. Capcom’s Unity-Blog has been updated detailing four of the new characters in the game, so for those of you who’re thinking of purchasing the additional characters it might be a good idea to have a read of it.\z
Tekken’s Lei wields a variety of different stances, where he can unleash a barrage of moves in succession.
With Reverse Lotus, Lei jumps straight up into the air with a barrage of kicks. You can tack on the Floating Lotus follow-up attack on a floating opponent.
Lei twists his body around and moves forward with a series of kicks with his special move, Comet Kick.
When in mid-air, Comet Kick allows Lei to pass through projectiles, making it a valuable tool when at mid-range. With a follow-up attack, the opponent will be knocked hard to the ground, but without the follow-up attack, Lei will shift to a special back turned stance, where you can link to the stance’s fastest attack.
Keeping in line with the other “flowery” names, Lei’s Orchid Palm moves him forward while unleashing a double-fisted attack.
The LP version of the attack will blow away the opponent, while the MP and HP version will cause the opponent to bound off the wall. The EX version is invincible to all projectiles, and causes crumple on hit, so it makes for a great way to extend your ground-based combos.
Pressing down and all three kick buttons will make Lei shift to his special Snake stance. While in this stance, pressing up or down will shift Lei between other stances.
↑ Dragon stance
↑ Tiger stance
↑ Panther stance
↑ Crane stance
The moves in these stances have a variety of special uses, and after an attack, Lei may also shift to a different stance.
As for other special techniques…
Press forward and all three kick buttons to go into Drunken Master Walk.
Press away from the opponent and all three kick buttons to go to the Back Turn stance I mentioned earlier.
Lei’s sleeping. . . yup, this is also a special stance.
Lei stands heads and tails above the rest when it comes to how many stance-specific attacks he has. Just remembering everything he can do can be a real challenge, but there is a ton of potential to be unlocked if you put the effort in, so please give him a try!
Guy is a highly mobile, technical character that can use his speed to attack like the ninja he is.
With Hozanto, Guy charges forward to deliver a crushing body check. Guy is invulnerable to all projectiles while rushing forward, and if the opponent is at the edge of the screen, you can follow up with an additional attack if Hozanto connects. Guy can use this to punish projectile characters who are trying to zone him out.
The EX version of the move doesn’t have projectile invulnerability, but comes out faster and on hit causes a wall bounce.
Bushin Senpukyaku is a spinning kick that launches Guy into the air.
In general, Guy’s legs are invincible during the move’s start-up, but depending on the strength of the kick button used, the move’s property changes. The LK and MK versions of the move are primarily used as interrupt tools while on the ground, whereas the HK version is used to finish off air combos.
Guy dashes forward at a high speed when you use Run. The move by itself doesn’t have any attacks, but it has three different follow-up moves.
Pressing LK will force Guy to stop in his tracks.
Pressing MK will perform Shadow Kick, a low-hit, tripping attack. This attack can slide under certain projectiles.
Pressing HK will perform Neck Flip, an overhead attack that can’t be blocked while crouching.
The EX version of Run has special armor properties that allows you to absorb up to 2 attacks, and a Neck Flip follow-up causes bound damage. Yup, even the properties of the follow-up attacks will change too!
The infamous Bushin Gokusaken chain combo can be performed by pressing LP -> MP -> HP -> HK in order, and counts as one special attack. The final HK attack will also launch the opponent into the air for follow-up possibilities.
While the attack’s a great source of damage when close, the first LP attack doesn’t connect on crouching opponents, so be careful how you use it.
Press down and medium punch while jumping to perform Elbow Drop, a unique move that allows you to get the drop on your opponent.
The air time and distance traveled on Guy’s jump is very long, but with the Elbow Drop you can suddenly drop straight down wherever you are in a split second. You can use this attack in a variety of different ways, such as baiting an opponent to counter your jump with an anti-air attack and suddenly dropping down, or faking a cross-up attack and hitting them while they’re blocking in a different direction.
If you’re a Guy player, this is an extremely important move to get down, so make sure to take the time and practice!
Remember to head to Capcom Unity Blog for more info!