As I recently reported, SimCity will finally be getting an offline mode. According to a Lead Engineer, this took about 6 months work to rework significant parts of the game’s architecture. When writing on the official SimCity blog, Simon Fox wrote that the oft-requested offline mode and local save file usage took a great.
Read More →That’s right. Both EA and Maxis said it wasn’t possible, but the next update is bringing offline play to SimCity. This was revealed by Maxis’ general manager Patrick Buechner, who made an official post on the official SimCity website. Unfortunately we weren’t given any real indication of when this might be, Patrick just promised.
Read More →Shuhei Yoshida from Sony admitted that the public outcry and backlash Microsoft endured over the Always Online DRM of the Xbox One was ‘a very useful source’ for the company when it was finalizing it’s own DRM and user ownership plans. During an interview with the well respected Famitsu magazine, Shuhei Yoshida (who is.
Read More →There’s no getting away from it – Xbox One will change the way we play and buy games. Microsoft’s changes to the policy of game ownership, trade ins, online required and so on is complicated – and so this guide will help you understand how you play games on the Xbox One, trade games.
Read More →Sony has confirmed, only a day after their conference at E3 2013, that they will not enforce any pre owned DRM, but the decision for third party games will be down to publishers. CEO Jack Tretton appeared on GTTV and addressed various questions concerning the PS4, and eventually made it to the hot topics pre-owned.
Read More →Sony have assured gamers once more that there will not be any plans for an always-online requirement for their new Playstation 4 system. Although this was suggested previously in interviews and presentations, Sony have now gone completely on record, and ruled it out. “Did we consider it? No, we didn’t consider it,” Says.
Read More →It seems so simple doesn’t it? For years we’ve been putting the disc into the console, hitting a button and listening to the all too familiar whirring as the game loads up. That’s it, as simple as it gets really. However, seemingly as long as the next generation Xbox has been rumoured, this simplicity.
Read More →Most of you have probably seen the Twitter posts from Microsoft creative director Adam Orth, which told haters of always online DRM to “deal with it.” Microsoft have issued an official apology. If you haven’t seen our original article on the comments he made, you can find it here. The jist of it though,.
Read More →Yet more fuel to the fires of microsoft’s always online today as Adam Orth, who is a creative director at Microsoft (and working on a undisclosed project) took to his personal twitter account to comment on the always-online that is in the news today. His opinions have been the cause of much controversy as.
Read More →