Although I’m in danger of repeating myself a little, there’s a lot of excitement in the air for Microsoft’s DirectX 12 and for good reason too. The new API has a lot of benefits over the old guard (DX11), including far greater multi-threading support, increased draw calls, large performance improvements and also improved compute.
Read More →The Xbox One will be receiving a nice boost in performance thanks to additional tools available for developers to profile the best way to use the ESRAM memory. Regarding Microsoft’s new API, the Xbox One has been said to benefit largely from lower overhead, a new API for running the ESRAM and greater parallelism. Brad.
Read More →GDC 2015 is well underway, and Microsoft (along with other key developers) have taken to the stage to tout the benefits of DirectX 12. But the question is, have the earlier reports been overblown and the reality can’t possibly live up to the hype? Well, early indications are extremely encouraging indeed. We’ll be taking.
Read More →About a week ago, we’d taken a rather in-depth overview of the Xbox One’s SDK leak. The leak, for those unfamiliar with it, provided a glimpse of what lies inside the Xbox One’s silicone, and how the machine has evolved over the years Microsoft was both designing it and since it was released back.
Read More →Ubisoft have been in the news a lot this past year – and for all of the wrong reasons. Assassin’s Creed Unity has landed Ubisoft into the very same internet hot water they’d found themselves in after the massive Watch Dogs graphical downgrade controversy. You might recall the Watch Dogs incident was sparked due to.
Read More →Well, it would appear Ubisoft have (unofficially) provided answer as to why we’re unlikely to be seeing the Assassin’s Creed Unity running at 1080P on the Playstation 4. Ubisoft claim the reason for the ‘parity’ with the Xbox One is down to hardware limitations of the consoles CPU. BruiseBear, a user over at NeoGaf.
Read More →The past few days I’ve been under the weather, having caught a cold (but I’ll refer to it as the plague, since it’s more fitting to the style of the subject matter). But after just a short play session of the Evil Within, I really wanted to push out at least a preview of the.
Read More →Since the Playstation 4 or Xbox One’s specs were leaked online both gamer’s and media have placed a lot of their focus on both the resolution a game runs at, along with its frame rate. Much of the the Xbox One vs Playstation 4 debate revolves around resolution and if a game runs at.
Read More →If you’re looking to get into PC gaming and need a brand new rig (minus display) and are on a budget of around $750, then this guide is for you. While the budget of $750 is fairly tight and won’t let us play around with the likes of SSD’s or CrossFire, it’s more than enough to.
Read More →Watch Dogs finally out in the shops and so for users who have access to both the Playstation 4 and Xbox One versions of the title you’ll likely have questions of which machine will provide you the better gameplay experience? Our frame rate and console vs PC analysis will be coming over the next.
Read More →As you probably know (how could you not?), Sony made a rather large boo boo yesterday by incorrectly reporting Watch Dogs frame rate and resolution. Fortunately, Ubisoft has stepped in and clarified matters with some cold, hard facts. Posting on the official Ubisoft blog, they clarified that Watch Dogs will run 900p on PS4.
Read More →Currently there’s a trend discussing the performance of either the PS4 and Xbox One and placing much emphasis on the GPU and memory bandwidth of the systems rather than the CPU performance. This shift of focus to the GPU isn’t anything new, particularly to PC gamer’s – indeed it’s been steadily happening for some.
Read More →The product pages for Final Fantasy 15’s PS4 & Xbox One versions were recently updated, detailing some the combat mechanics, plot and character info. I discussed most of the information regarding the gameplay (combat) details, as well as the plot and characters in the video below. The focus of this particular article is the.
Read More →We knew from the first screen shots and gameplay snippets of Infamous Second Son that the title would help to define what the PS4 was capable of. While its release has met with some criticism concerning the gameplay, there are few who would doubt that overall the game is very technically impressive. Recently a.
Read More →As we’ve established by now, Microsoft certainly aren’t the first to offer a low level API solution to PC developers, and likely won’t be the last (don’t be surprised when we hear the OpenGL low level announcement). DirectX 12 will almost certainly have the largest impact on PC games developers for a plethora of.
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