Microsoft’s UWP is come under a lot of heat for the forced usage of Vsync which effectively destroys both FreeSync and G-Sync from AMD and Nvidia respectively. Microsoft have thankfully taken the feedback onboard and during their GDC 2016 session titled DirectX 12 Advancements, claimed two additional API flags will fix this glaring flaw..
Read More →Since the announcement of DirectX 12 at last years GDC, Microsoft have slowly drip fed developers, gamer’s and the press details of the upcoming API; but at Build 2015, we’ve news that the API is not only largely complete, but will ship with several incredible new features likely to change how we view PC.
Read More →Microsoft’s decision to build a Universal Windows Platform has been on the mind of developers for some time, and we first heard murmurs of the companies plans last year. But now, at the Build 2015 conference, Microsoft have finally provided a few hints on how this will work, and will reveal even more information.
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