Since the announcement of DirectX 12 at last years GDC, Microsoft have slowly drip fed developers, gamer’s and the press details of the upcoming API; but at Build 2015, we’ve news that the API is not only largely complete, but will ship with several incredible new features likely to change how we view PC.
Read More →GDC 2015 is well underway, and Microsoft (along with other key developers) have taken to the stage to tout the benefits of DirectX 12. But the question is, have the earlier reports been overblown and the reality can’t possibly live up to the hype? Well, early indications are extremely encouraging indeed. We’ll be taking.
Read More →For PC owners, DirectX 12’s release next year will solve a long running issue with PC gaming – lack of a low level GPU access via the API. Sure, right now we’ve got AMD’s awesome Mantle API, but there are developers who’re a little cautious to stray away from the well supported DirectX API..
Read More →As we’ve established by now, Microsoft certainly aren’t the first to offer a low level API solution to PC developers, and likely won’t be the last (don’t be surprised when we hear the OpenGL low level announcement). DirectX 12 will almost certainly have the largest impact on PC games developers for a plethora of.
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