2014 seems a very long time ago, but that’s when Microsoft first unveiled news that it was working on releasing DirectX 12, to serve as the companies answer to developers asking for a low level API. DX12 was designed from the ground up to tackle the issues and constraints plaguing PC game development at.
Read More →The past year or two has marked a considerable shift in the graphics industry, one spurred on not just by faster hardware and ever demanding games, but by the evolution of two new graphics API’s: Microsoft’s DirectX 12 and Khronos Group’s Vulkan. Both API’s were created for a modern computing era, an era filled.
Read More →This year is shaping up to be an incredible year in gaming and technology, seeing the release of 14nm graphics cards, the first DirectX 12 and Vulkan titles, Virtual Reality headsets and a whole lot more. With this in mind, we decided to reach out to AMD’s Head of Global Technical Marketing, Mr. Robert.
Read More →Chances are pretty good that you’ve heard the whispers both Microsoft and Sony are considering upgraded hardware for their respective consoles, and GameStop’s COO has said during their official investor day that the launch of these new consoles is ‘imminent’. Tony Bartel, GameStops Chief Operating Officer spoke of multiple upcoming launches. We can obviously.
Read More →Despite the GPU market being rather quiet during 2015, there was always the anticipation and excitement of both Nvidia’s Pascal lineup and AMD’s Polaris lineup. The latter of the two has certainly seen a lot more limelight when it comes to leaks, and earlier today we learned the number of Stream Processors in certain.
Read More →Microsoft’s Build 2016 conference has been pretty interesting thus far, and as Phil Spencer took to the stage, it was clear his primary goal was to diffuse the growing complaints in the PC community regarding the limitations of UWP. “Through the Universal Windows Platform, our plan is to deliver games that will run better.
Read More →Rise of the Tomb Raider for the PC is the first title to officially use Nvidia’s VXAO (Voxel Ambient Occlusion) technology thanks to a spiffy new title update (which also added the touted DirectX 12 mode too). VXAO is considered by Nvidia to be the next evolutionary step of HBAO+, offering even higher quality.
Read More →Ubisoft’s original Watch Dogs held a lot of promise, and with luck the sequel will deliver. Ubisoft are going to be pushing the visual boat out on Watch Dogs 2, and have confirmed that the title will fully support DirectX 12. Interestingly, AMD’s Roy Taylor tweeted an article from The Country Caller, which hints.
Read More →AMD’s Zen range of X86 Processors are set for release later this year, and according to the company will first find their way into enthusiast systems and then server based CPU’s will follow. But AMD have made it rather clear we can expect a plethora of APU’s to be based on the Zen lineup.
Read More →Views regarding Nvidia’s GameWorks have been one of the more polarizing in the industry; with gamer’s and developers either praising the middlewears features and functionality, or cursing the softwares blackbox nature. But in a rather surprising move, Nvidia has decided to make the first moves to make GameWorks opensource. The Nvidia GameWorks 3.1 software.
Read More →If you’ve even a passing interest in technology or gaming it’s pretty much impossible to not stumble over someone hyping the release of Microsoft’s DirectX 12 on the PC. But things have been quieter on the Xbox One front, particularly after the cancellation of Fable Legends, the first title touted to use DX12 on.
Read More →In just a few days time, AMD will be hosting the live event known as Capsaicin and we have been promises a sneak peak of the Radeon Polaris range of graphics cards. It’s unknown what exactly AMD will be showing off during their Capsaicin event, it could mean anything from a preview of the.
Read More →According to the latest rumors and reports, Nvidia’s Upcoming GeForce GTX 1080 will feature GDDR5X instead of High Bandwidth Memory (HBM2) and will appear on store shelves in late May, just days prior to Computex. Nvidia’s timing of GeForce GTX 1080 (also known as the 1800) means it will likely miss mass production of.
Read More →Microsoft’s plans to unify the Xbox One and PC gaming experiences is easily one of the biggest stories floating around the internet right now. In a move which shocked the gaming industry Phil Spencer announced Microsoft were considering abandoning a fixed spec Xbox One and allowing the hardware to be upgradable, further blurring the.
Read More →Phil Spencer has hinted instead of a successor to the Xbox One, Microsoft may instead be planning on releasing a hardware upgrade for their system. Update: With the recent interview with the Guardian, it would appear Phil Spencer is referring to incremental hardware upgrade of the Xbox One’s SKU’s, in other words a fresh.
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