When Microsoft first started talking about the Xbox One, one of their key selling points (particularly to the development community) was their dream to turn every Xbox One into a potential development kit. This would allow potential developers to port their code (or create code) specifically for the Xbox One; and for only a.
Read More →Microsoft are from done when it comes to squeezing performance out of their Xbox One system, and are currently recruiting a Software Engineer who will be working in Microsoft’s Advanced Technology Group (ATG) to optimize the Xbox One’s graphical capabilities. ATG were instrumental in supporting the Xbox 360 too, and now the team have.
Read More →With GDC 2015 fast approaching, it’s high time we got through the last major hardware parts of the Xbox One’s SDK leak. In this particular article, we’ll cover the DMA Move Engines and the remaining questions around the Xbox One’s memory bandwidth and copy operations. In the forth part, we’ll tackle the SHAPE audio.
Read More →When the hacker group H4LT leaked the Xbox One’s SDK and its accompanying documentation, we gamer’s and journalists were given a fantastic insight of the hardware and software Microsoft’s Xbox One is comprised of. When the the Xbox One’s SDK leak first hit, gaming news headlines primarily focused their attentions on the revelation the.
Read More →When the specifications to Microsoft’s Xbox One were first unveiled to the public, the console received a lot of criticism due to the perceived gap between it and its rival, Sony’s Playstation 4. It’s hard to argue the difference in specs hasn’t hurt the Xbox One’s sales figures, despite the rather nice bump the.
Read More →There’s a good chance you’ve heard a lot about the insides of the Xbox One, but there’s much that’s still unclear regarding the CPU, eSRAM and its API. Microsoft have combined forces with AMD (who’re responsible for creating much of the chips residing inside the machine) to hold an event which explains much of.
Read More →An increase in the Xbox One’s GPU performance was recently mentioned on Twitter by Phil Spencer, but the original tweet provided little more than a tidbit of information. Microsoft have since provided much a needed insight to what the update means to the Xbox One and how it will impact the system, developers and the.
Read More →There’s much been made of the Xbox One’s specs, but despite the fact it’s giving up some GPU grunt to the Playstation 4, the largest criticism leveled at the console is likely at the eSRAM. The eSRAM is 32MB of memory situated directly on the Xbox One’s main SoC. The purpose of this memory.
Read More →Despite our best attempts to make our tech analysis and post-mortems as in-depth and easy to understand as possible, not everyone is aware of some of the basic terms and phrases that we throw about frequently. In this very article we’ll be going over the basics of the more common phrases you’ll likely hear.
Read More →Yesterday the internet got set ablaze as Microsoft announced to the world they were giving into customer demand and selling a version of the Xbox One without Kinect. However, there seems to be another side effect of this – without the Kinect sucking up some of the systems processing power, Microsoft are in discussions to.
Read More →As you probably know (how could you not?), Sony made a rather large boo boo yesterday by incorrectly reporting Watch Dogs frame rate and resolution. Fortunately, Ubisoft has stepped in and clarified matters with some cold, hard facts. Posting on the official Ubisoft blog, they clarified that Watch Dogs will run 900p on PS4.
Read More →The Xbox One is having a fairly tough time of it by the press and media alike, primarily on the decision to use the eSRAM. Although we’ve previously discussed (click here for a detailed report) the subject several times, it’s becoming clearer on the memories shortcomings as Developers join in on the discussion. Overall,.
Read More →The Xbox One’s eSRAM has continued to be in the news since before even the consoles release, but for all of the wrong reasons. It’s often attributed to the systems lower performance “I don’t get this obsession with MS fanboys wanting the more powerful machine. Its not happening. Who cares. There are xbox fans who.
Read More →Titanfall currently runs at a native resolution of 792P during its Beta on Microsoft’s Xbox One console, this news comes to us from Abbie Heppe, community manager at Respawn who spoke to Titanfall Blog. Titanfall’s resolution isn’t yet set in stone, and there’s a possibility that in the final build we could be seeing.
Read More →Pete Dodd, better known to many as FamousMortimer is a well known leaker and industry insider. Recently he has taken to Twitter, discussing subjects of the Xbox One’s performance and User Interface. He began, “I talked to so many devs who said the UI was a mess. They did a great job pulling it together.”.
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