Views regarding Nvidia’s GameWorks have been one of the more polarizing in the industry; with gamer’s and developers either praising the middlewears features and functionality, or cursing the softwares blackbox nature. But in a rather surprising move, Nvidia has decided to make the first moves to make GameWorks opensource. The Nvidia GameWorks 3.1 software.
Read More →Nvidia’s CUDA (Compute Unified Device Platform) is one of the companies most prized IPs, allowing the easy creation of parallel workloads to be farmed out to the graphics card. Unfortunately for both developers and AMD, CUDA is also Vendor specific. There are certainly other solutions such as OpenCL, as its code will run on.
Read More →It’s an understatement to say Ubisoft have been front and center when it comes to controversy of late, whether it be frame rate, resolution, graphical downgrades or perhaps the most dreaded term of all, visual parity. Recently, a viewer and reader contacted me on Facebook and pointed out a rather interesting technical document I’d.
Read More →AMD’s latest GPU architecture ‘Tonga’ has been unveiled in the form of the R9 285 already, which sports a 256 bit memory interface. But rumors are floating about the full Tonga GPU (the R9 285X) will feature 2048 Stream Processors and a 384 bit memory bus. With their main competitor, Nvidia now enjoying a.
Read More →Console memory is a key cause for concern with developers, and after the previous generations RAM limitations with both the Xbox 360 and Playstation 3, it’s fair to say anticipation was high how much RAM Microsoft and Sony would pack into their systems. The previous generation managed a rather meager 512MB (though some of.
Read More →When the specifications to Microsoft’s Xbox One were first unveiled to the public, the console received a lot of criticism due to the perceived gap between it and its rival, Sony’s Playstation 4. It’s hard to argue the difference in specs hasn’t hurt the Xbox One’s sales figures, despite the rather nice bump the.
Read More →An increase in the Xbox One’s GPU performance was recently mentioned on Twitter by Phil Spencer, but the original tweet provided little more than a tidbit of information. Microsoft have since provided much a needed insight to what the update means to the Xbox One and how it will impact the system, developers and the.
Read More →Great news for investors of Next Generation consoles – both Sony’s PS4 and Microsoft’s X1 are on track to beef up the performance of both machines, We’ve been hearing all sorts of rumors concerning this, but Thuway (or Ashan Rasheed if you prefer) has stated via Twitter both machines are looking good with their.
Read More →The topic of Mantle, DX12 and various other API’s is popping up a lot recently, and just yesterday we’d discussed comments between ICE Team, Naughty Dog and other developers providing insights into their thoughts on the various competing offerings. Today we’ve a little more information as Cort Stratton and other developers have once again.
Read More →There’s much been made of the Xbox One’s specs, but despite the fact it’s giving up some GPU grunt to the Playstation 4, the largest criticism leveled at the console is likely at the eSRAM. The eSRAM is 32MB of memory situated directly on the Xbox One’s main SoC. The purpose of this memory.
Read More →Currently there’s a trend discussing the performance of either the PS4 and Xbox One and placing much emphasis on the GPU and memory bandwidth of the systems rather than the CPU performance. This shift of focus to the GPU isn’t anything new, particularly to PC gamer’s – indeed it’s been steadily happening for some.
Read More →Unless you’re living in a cave, there’s a good chance you’ve heard much regarding AMD’s Mantle API (Application Programming Interface) which provides low level access to the GPU, thus reducing CPU overhead on the PC. We know that DirectX 12 and OpenGL plan to deliver this too – given what is being promised for.
Read More →Part 2 A new light has been shined on the Playstation 4’s architecture thanks to Naughty Dog during their lecture at SINFO. This lecture is pretty damn technical, and several viewers / readers requested that I do a technical breakdown of this. So here I sit, a pack of lockets, hot drinks and a.
Read More →Bink Video is an application used by games developers for full motion video in games, supporting a wide variety of formats, including the PS4, PC and Xbox One. Recently, RadGameTools, the creator of Bink Video have released the latest iteration of software, 2.4 In the release notes of Bink 2.4, it reads “And even.
Read More →The Xbox One’s eSRAM has continued to be in the news since before even the consoles release, but for all of the wrong reasons. It’s often attributed to the systems lower performance “I don’t get this obsession with MS fanboys wanting the more powerful machine. Its not happening. Who cares. There are xbox fans who.
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