James, AKA the Kidd is back providing lesson 5 of his C# programming guide this time focusing on class interaction. The text below is to allow you to easily copy and paste things in if you’re missing something or to easily study the code. As usual for an in-depth explanation please check his lesson.
Read More →The Playstation 4 flexed its graphical prowess with the launch game: Killzone Shadow Fall; undoubtedly making for one of the most impressive graphical debuts of a console yet. As many know, launch titles with consoles are either rush jobs, or aren’t as graphically impressive as you’d expect for a next generation system because the.
Read More →The Xbox One’s memory system – primarily the ESRAM has been the subject of much discussion in the gaming news media. Just a few weeks ago, I ran the piece discussing the issues with the Xbox One’s ESRAM and Resolution (article). The basic premise is that the amount of RAM is limited, and it.
Read More →Corrinne Yu, who is the former Principal Engine Programmer for 343 Industries has now joined Naughty Dog. Prior to working her five years at 343 Industries Corrinne worked with developer Gearbox Software (responsible for titles such as Borderlands). “I miss working with many capable developers on the Halo team, but am also excited.
Read More →The Playstation 4’s audio chip has remained somewhat of a mystery until recently, when during AMD APU2013 conference AMD revealed the PS4’s audio chip is based on their TrueAudio API and chip technology technology. Let’s explore exactly what AMD’s true audio technology is, and how it will benefit not only the PS4 but possibly.
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