Years ago I remember a friend of mine purchasing a TFT monitor and marveling at how thin it was compared to the clunky CRT’s which cluttered up PC users desks at the time; he eagerly invited me round to marvel at his new investment, and being the tech-head that I am I wasn’t going.
Read More →Disclaimer: We received this GPU from AMD to review. For the past year, PC gamer’s have been spoiled for choice in the GPU market, with an excellent range of hardware from both vendors to fit in almost any budget; from the ultra expensive bleeding edge cards such as the GTX 980 Ti or Fury.
Read More →Intel’s introduction of Skylake comes at a rather turbulent time in the PC market place. The PC gaming market is flourishing, virtual reality seems just a stones throw away, DirectX 12 and other low level API’s improve game performance, and High Bandwidth Memory’s introduction will power GPU’s for generations to come. But Skylake is.
Read More →It wasn’t too long ago SSD’s were the realm of the power user; drives were small and expensive – but fast as hell. Fortunately, prices (and performance) have improved considerably, with most gamer’s considering an SSD an essential piece of kit. Unfortunately, while the pricing and performance of drives has improved, we’re about hitting the.
Read More →Oxide Games have unleashed their eagerly anticipated Ashes of the Singularity, a real time strategy title where tens of thousands of units can battle each other across huge battlefields. Ashes of the Singularity also represents the first chance for gamer’s to see how DirectX 12 compares to DirectX 11 in an actual game environment,.
Read More →We’ve entered an extremely exciting time for PC gaming, with promising new memory technologies, die shrinks and increasingly powerful processors heralding in unparalleled graphics. But, the biggest buzz this year isn’t from a piece of hardware, it’s instead from an API – Microsoft’s DirectX 12. Much has been made of DirectX 12’s multi-threaded improvements,.
Read More →The Playstation 4 finally has its first God of war title, in the form of a budget remaster of the 2010 PS3 classic, God of War 3; but if you already own the original PS3 version of the game, do you have any reason to upgrade to Santa Monica’s remaster? The biggest improvement boasted.
Read More →Nvidia’s GeForce GTX 970 drastically changed the landscape of high-end PC gaming, providing a massive amount of performance with fantastic TDP, it essentially made Nvidia’s own Kepler lineup obsolete and competed against AMD’s R9 290X, albeit with better TDP performance. While the card is still tremendous value, at over $350 dollars (about £250) it’s.
Read More →Finally, AMD’s 300 series of graphics cards have hit the shelves, and offer a modest performance boost over the previous 200 generation thanks to mild improvements in both architecture and higher clock speeds. This review will be focused on the R9 390 8GB, which AMD are targeting to the 1440P crowd. The Radeon 390.
Read More →Robert Hallock, AMD’s Head of Global Technical Marketing was kind enough to agree to an interview to discuss several key upcoming technologies for gamer’s, including Vulkan, DirectX 12 and of course, High Bandwidth Memory (HBM). This first of a two part interview will be focusing on AMD’s decision to provide the base for Vulkan and.
Read More →There are rumors floating about that AMD are planning to release an APU containing no fewer than 16 Zen CPU cores, 16 GB HBM and a built in Greenland GCN based GPU. This supposed leaked slide focuses on the highest end part, which is targeted to both servers and High Performance PC systems –.
Read More →Although I’m in danger of repeating myself a little, there’s a lot of excitement in the air for Microsoft’s DirectX 12 and for good reason too. The new API has a lot of benefits over the old guard (DX11), including far greater multi-threading support, increased draw calls, large performance improvements and also improved compute.
Read More →When Nvidia released their Maxwell architecture, AMD responded by rather aggressively slashing the prices of their 200 series of Radeon graphics cards. It’s an effective strategy, and combined with a few of Nvidia’s own PR blunders (namely, the GeForce GTX 970) AMD are gaining traction from gamers. For this review we’re going to be.
Read More →The Xbox One will be receiving a nice boost in performance thanks to additional tools available for developers to profile the best way to use the ESRAM memory. Regarding Microsoft’s new API, the Xbox One has been said to benefit largely from lower overhead, a new API for running the ESRAM and greater parallelism. Brad.
Read More →GDC 2015 is well underway, and Microsoft (along with other key developers) have taken to the stage to tout the benefits of DirectX 12. But the question is, have the earlier reports been overblown and the reality can’t possibly live up to the hype? Well, early indications are extremely encouraging indeed. We’ll be taking.
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