Console memory is a key cause for concern with developers, and after the previous generations RAM limitations with both the Xbox 360 and Playstation 3, it’s fair to say anticipation was high how much RAM Microsoft and Sony would pack into their systems. The previous generation managed a rather meager 512MB (though some of.
Read More →There has been much in the news regarding the optimizations Microsoft have pushed on the Xbox One regarding either drivers, SDK or the OS. But it’s important to remember that Microsoft aren’t the only ones working on their hardware. Sony too are busy optimizing and improving their tools. Sony’s “ICE Team” are a talented.
Read More →The Xbox One’s eSRAM has continued to be in the news since before even the consoles release, but for all of the wrong reasons. It’s often attributed to the systems lower performance “I don’t get this obsession with MS fanboys wanting the more powerful machine. Its not happening. Who cares. There are xbox fans who.
Read More →The Xbox One’s memory system – primarily the ESRAM has been the subject of much discussion in the gaming news media. Just a few weeks ago, I ran the piece discussing the issues with the Xbox One’s ESRAM and Resolution (article). The basic premise is that the amount of RAM is limited, and it.
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