Microsoft’s Build 2016 conference has been pretty interesting thus far, and as Phil Spencer took to the stage, it was clear his primary goal was to diffuse the growing complaints in the PC community regarding the limitations of UWP. “Through the Universal Windows Platform, our plan is to deliver games that will run better.
Read More →Microsoft’s UWP is come under a lot of heat for the forced usage of Vsync which effectively destroys both FreeSync and G-Sync from AMD and Nvidia respectively. Microsoft have thankfully taken the feedback onboard and during their GDC 2016 session titled DirectX 12 Advancements, claimed two additional API flags will fix this glaring flaw..
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