2014 seems a very long time ago, but that’s when Microsoft first unveiled news that it was working on releasing DirectX 12, to serve as the companies answer to developers asking for a low level API. DX12 was designed from the ground up to tackle the issues and constraints plaguing PC game development at.
Read More →The past year or two has marked a considerable shift in the graphics industry, one spurred on not just by faster hardware and ever demanding games, but by the evolution of two new graphics API’s: Microsoft’s DirectX 12 and Khronos Group’s Vulkan. Both API’s were created for a modern computing era, an era filled.
Read More →This year is shaping up to be an incredible year in gaming and technology, seeing the release of 14nm graphics cards, the first DirectX 12 and Vulkan titles, Virtual Reality headsets and a whole lot more. With this in mind, we decided to reach out to AMD’s Head of Global Technical Marketing, Mr. Robert.
Read More →According to the latest rumors and reports, Nvidia’s Upcoming GeForce GTX 1080 will feature GDDR5X instead of High Bandwidth Memory (HBM2) and will appear on store shelves in late May, just days prior to Computex. Nvidia’s timing of GeForce GTX 1080 (also known as the 1800) means it will likely miss mass production of.
Read More →Oxide Games have unleashed their eagerly anticipated Ashes of the Singularity, a real time strategy title where tens of thousands of units can battle each other across huge battlefields. Ashes of the Singularity also represents the first chance for gamer’s to see how DirectX 12 compares to DirectX 11 in an actual game environment,.
Read More →*UPDATE* It would appear reports of Mantle’s demise aren’t true – we decided to do a little investigation into this news story ourselves, and AMD have firmly denied this rumor. I spoke with Robert Hallock, who serves as AMD’s Head of Global Technical Marketing and he assures me that this isn’t the case, and.
Read More →Pieces Interactive, the guys behind the upcoming Magicka 2, discussed in a recent interview what their opinion of DirectX 12 was, as developers. What they had to say was rather interesting. They echoed the positive comments a lot of devs have made regarding Microsoft’s API, but according to them, the Vulkan API might be.
Read More →Although I’m in danger of repeating myself a little, there’s a lot of excitement in the air for Microsoft’s DirectX 12 and for good reason too. The new API has a lot of benefits over the old guard (DX11), including far greater multi-threading support, increased draw calls, large performance improvements and also improved compute.
Read More →For quite some time, GPU’s have done much more than simply push pixels around the screen. The fixed function pipelines of the late 90’s are long behind us, and GPU’s are now being used in a variety of non-graphics tasks, such as physics, collision detection or even AI. But there is still a long.
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