DX12 Asynchronous Shader & Command Buffer Analysis | AMD Exclusive Interview & Details

With Windows 10’s release drawing ever closer, DirectX 12 news continues to pop up thick and fast. A few days ago, AMD revealed that the Asynchronous Shaders, (which is part of DirectX 12 specs) and the Graphics Core Next (GCN)…

DirectX 12 API Overhead Feature Test | Shows DX12 17X Faster Than DX11

For months we’ve been reading about the performance supposed performance benefits of DirectX 12 with no real way of testing anything for ourselves – and now finally Futuremark have released an update for their 3DMark benchmarking software. This update provides…

Brad Wardell Discusses DirectX 12, Xbox One ‘Crumby’ Bandwidth & Draw Calls

Brad Wardell, the CEO of Stardock Studios, has been a long time advocate of the performance of the ‘next gen’ API’s, such as DirectX 12 and AMD’s Mantle. He’s has also been more vocal than a lot of developers (who’ve…

Xbox One & Playstation 4 Ram Limitations According To GameByro

Console memory is a key cause for concern with developers, and after the previous generations RAM limitations with both the Xbox 360 and Playstation 3, it’s fair to say anticipation was high how much RAM Microsoft and Sony would pack…

AMD Mantle Benchmark | DX11 vs Mantle API On Mid Range GPU

AMD’s shiny new API is out in the wild, already developers such as DICE are embracing Mantle and users who’ve opted for certain AMD GPU’s are taking advantage of the performance gains. But let’s say you’re torn between buying an…

Playstation 4 CPU & GPU Profiling Information Unveiled

When it comes to Sony’s strategies for console optimization, ICE Team are the ones usually in the lime light. But in reality, there are other teams also responsible for producing the tools, strategies and optimizations to improve the systems performance…

Phil Spencer Explains DirectX 12 Performance On XBox One – ‘Not A Massive Change’

Chances are good that if you’ve been following along with gaming news recently, you’ve had your interests piqued with regards to last years announcement Microsoft will be bringing DirectX 12 to their Xbox One console. There has been a lot…

Resolution & Frame Rate How They Work & Analysis On Impact in Games |Tech Tribunal

Since the Playstation 4 or Xbox One’s specs were leaked online both gamer’s and media have placed a lot of their focus on both the resolution a game runs at, along with its frame rate. Much of the the Xbox…

ICE Team, AMD & Other Devs Discuss API’s – Sony’s LibGCM First Modern Low Level API?

The topic of Mantle, DX12 and various other API’s is popping up a lot recently, and just yesterday we’d discussed comments between ICE Team, Naughty Dog and other developers providing insights into their thoughts on the various competing offerings. Today…