How Microsoft Achieved Xbox One Backwards Compatibility & Why Sony Struggle

Microsoft’s announcement they’d managed to get the Xbox One to run Xbox 360 code at E3 2015 scored them a lot of points, both from those present at the event and those watching at home. It’s an impressive achievement, considering…

Frostbite Technical Director Discusses PS4 API & PS3 SPU vs PS4 ACE

Unless you’re living in a cave, there’s a good chance you’ve heard much regarding AMD’s Mantle API (Application Programming Interface) which provides low level access to the GPU, thus reducing CPU overhead on the PC. We know that DirectX 12…

Sony Playstation 3 – Post-Mortem Part 1 – The Cell Processor

Sony’s Playstation 3 hit the shelves in November, 2006 and has gone on to sell over 75 million systems. It’s provided a platform for some of the best games of this generation, including titles such as Uncharted, God of War…

Why PS4 and Xbox One Moved to X86-64

It’s no accident we see both Sony and Microsoft ending up with x86 processors for the next generation of consoles. For what reasons have Sony abandoned the Cell architecture – the architecture they championed so much around the PS3’s release?…

Durango CPU Architecture Analysis

In a recent article, I went into how the Durango’s Move Engines are going to function, and I’ve also gone into depth on several other articles about performances of the CPU vs desktop, but in this article we’ll be going…