DirectX 12 Allows GeForce And Radeon GPU’s To Run In Same PC

Way back in the mists of 2013 came the first whispers of Microsoft’s DirectX 12, and since then the hype train has yet to stop. With the release of DX12 drawing ever closer, a source who’ve spoken with Tom’s Hardware…

Xbox One & Playstation 4 Ram Limitations According To GameByro

Console memory is a key cause for concern with developers, and after the previous generations RAM limitations with both the Xbox 360 and Playstation 3, it’s fair to say anticipation was high how much RAM Microsoft and Sony would pack…

Inside The Xbox One | AMD & Microsoft Developer Day Analysis & Breakdown | Tech Tribunal Part 1

There’s a good chance you’ve heard a lot about the insides of the Xbox One, but there’s much that’s still unclear regarding the CPU, eSRAM and its API. Microsoft have combined forces with AMD (who’re responsible for creating much of…

Xbox One GPU – Confirmed 10 Percent Performance Boost Thanks To Update | How It Works

An increase in the Xbox One’s GPU performance was recently mentioned on Twitter by Phil Spencer, but the original tweet provided little more than a tidbit of information. Microsoft have since provided much a needed insight to what the update means…

Xbox One’s eSRAM Performance Discussed by Wolfgang Engel

There’s much been made of the Xbox One’s specs, but despite the fact it’s giving up some GPU grunt to the Playstation 4, the largest criticism leveled at the console is likely at the eSRAM. The eSRAM is 32MB of…

ICE Team Playstation 4 Performance Boost Thanks to GPGPU Rendering

Much like Microsoft is trying to wring every last drop of performance out of the Xbox One, Sony must do the same for the Playstation 4. A few days ago (May 19th) rumors surfaced that the PS4 would be on…

Infamous Second Son Post-Mortem – Part 2 PS4 Performance, Compute & Particle System

In this second part of our post-mortem, we’ll take a look at how Sucker Punch Productions handles the GPGPU structure of the PS4, more detailed breakdowns of the games double buffering system and we get some confirmation on the memory…

The Order 1886 GDC 2014 Post-Mortem Part 1

With the PS4’s debut we’d seen a short and telling trailer of “The Order 1886”, at first glance the title looked to be some type of steam-punk horror title which was all it really took when combined with the gorgeous…

Frostbite Technical Director Discusses PS4 API & PS3 SPU vs PS4 ACE

Unless you’re living in a cave, there’s a good chance you’ve heard much regarding AMD’s Mantle API (Application Programming Interface) which provides low level access to the GPU, thus reducing CPU overhead on the PC. We know that DirectX 12…

PS4 Architecture Naughty Dog SINFO Analysis & Technical Breakdown

Part 2 A new light has been shined on the Playstation 4’s architecture thanks to Naughty Dog during their lecture at SINFO. This lecture is pretty damn technical, and several viewers / readers requested that I do a technical breakdown…

Bink Video Provides Benchmarks to the PS4, X1 and PC

Bink Video is an application used by games developers for full motion video in games, supporting a wide variety of formats, including the PS4, PC and Xbox One. Recently, RadGameTools, the creator of Bink Video have released the latest iteration…

Xbox One eSRAM “Not Complex, Just a Bottleneck”, Claims Developer

The Xbox One’s eSRAM has continued to be in the news since before even the consoles release, but for all of the wrong reasons. It’s often attributed to the systems lower performance “I don’t get this obsession with MS fanboys…