Infamous Second Son Post-Mortem – Part 2 PS4 Performance, Compute & Particle System

In this second part of our post-mortem, we’ll take a look at how Sucker Punch Productions handles the GPGPU structure of the PS4, more detailed breakdowns of the games double buffering system and we get some confirmation on the memory…

The Order 1886 GDC 2014 Post-Mortem Part 1

With the PS4’s debut we’d seen a short and telling trailer of “The Order 1886”, at first glance the title looked to be some type of steam-punk horror title which was all it really took when combined with the gorgeous…

Infamous Second Son Engine Post-Mortem Analysis & Breakdown Part 1

We knew from the first screen shots and gameplay snippets of Infamous Second Son that the title would help to define what the PS4 was capable of. While its release has met with some criticism concerning the gameplay, there are…