AMD Polaris 10 Engineering Sample Images | Polaris 10 & 11 Info From GDC 2016

During AMD’s Capsacian event we were all rather eager to see a plethora of demos, perhaps several slides explaining what AMD’s plans for their upcoming range of Radeon 400 GPU’s, or best of all some concrete specs. Unfortunately this wasn’t…

Infamous Second Son Post-Mortem – Part 2 PS4 Performance, Compute & Particle System

In this second part of our post-mortem, we’ll take a look at how Sucker Punch Productions handles the GPGPU structure of the PS4, more detailed breakdowns of the games double buffering system and we get some confirmation on the memory…

The Order 1886 GDC 2014 Post-Mortem Part 1

With the PS4’s debut we’d seen a short and telling trailer of “The Order 1886”, at first glance the title looked to be some type of steam-punk horror title which was all it really took when combined with the gorgeous…

Infamous Second Son Engine Post-Mortem Analysis & Breakdown Part 1

We knew from the first screen shots and gameplay snippets of Infamous Second Son that the title would help to define what the PS4 was capable of. While its release has met with some criticism concerning the gameplay, there are…

Over 50 percent of North American Developers Working On PC Games

More than 2,600 North American game developers were surveyed for the March Games Developers Conference. The survey was conducted to poll how games developers planned to obtain financing, which platforms they favored to develop for and so on. It came…