Microsoft’s UWP is come under a lot of heat for the forced usage of Vsync which effectively destroys both FreeSync and G-Sync from AMD and Nvidia respectively. Microsoft have thankfully taken the feedback onboard and during their GDC 2016 session…

Microsoft’s UWP is come under a lot of heat for the forced usage of Vsync which effectively destroys both FreeSync and G-Sync from AMD and Nvidia respectively. Microsoft have thankfully taken the feedback onboard and during their GDC 2016 session…
During AMD’s Capsacian event we were all rather eager to see a plethora of demos, perhaps several slides explaining what AMD’s plans for their upcoming range of Radeon 400 GPU’s, or best of all some concrete specs. Unfortunately this wasn’t…
During AMD presentation of their Capsaicin event there was a single theme resounding from everyone who took to their stage – increase in performance. Whether that was from what DirectX 12 and Vulkan could bring to the table to their…
The GDC 2016 session scheduler is proving to be a bit of a treasure trove lately. It revealed that Hitman may support DirectX 12, and now we know that Remedy Entertainment will be discussing how they solved the performance issues…
Since the announcement of DirectX 12 at last years GDC, Microsoft have slowly drip fed developers, gamer’s and the press details of the upcoming API; but at Build 2015, we’ve news that the API is not only largely complete, but…
In this second part of our post-mortem, we’ll take a look at how Sucker Punch Productions handles the GPGPU structure of the PS4, more detailed breakdowns of the games double buffering system and we get some confirmation on the memory…
With the PS4’s debut we’d seen a short and telling trailer of “The Order 1886”, at first glance the title looked to be some type of steam-punk horror title which was all it really took when combined with the gorgeous…
We knew from the first screen shots and gameplay snippets of Infamous Second Son that the title would help to define what the PS4 was capable of. While its release has met with some criticism concerning the gameplay, there are…
More than 2,600 North American game developers were surveyed for the March Games Developers Conference. The survey was conducted to poll how games developers planned to obtain financing, which platforms they favored to develop for and so on. It came…