Back in GDC 2014 Microsoft formally unveiled it was working on DirectX 12, which would be the focus of radical changes to Microsoft’s flagship API. Taking a rather Mantle (or console) like approach, it would provide control to the GPU…

Back in GDC 2014 Microsoft formally unveiled it was working on DirectX 12, which would be the focus of radical changes to Microsoft’s flagship API. Taking a rather Mantle (or console) like approach, it would provide control to the GPU…