Asynchronous Compute Trouble For Nvidia’s Pascal Architecture | Rumor

A growing number of titles relying on Asynchronous Compute has started growing since DirectX 12 was first announced. A new rumor has popped up that Nvidia’s upcoming Pascal architecture doesn’t handle Asynchronous Compute much better than Maxwell, and thus will…

AMD Polaris 10 Engineering Sample Images | Polaris 10 & 11 Info From GDC 2016

During AMD’s Capsacian event we were all rather eager to see a plethora of demos, perhaps several slides explaining what AMD’s plans for their upcoming range of Radeon 400 GPU’s, or best of all some concrete specs. Unfortunately this wasn’t…

DirectX 12 Explicit Multi Adapter Explained | Analysis Of AMD’s DX12 Multi GPU Info

We’ve entered an extremely exciting time for PC gaming, with promising new memory technologies, die shrinks and increasingly powerful processors heralding in unparalleled graphics. But, the biggest buzz this year isn’t from a piece of hardware, it’s instead from an…