How Variable Rate Shading Changes Xbox & PC | The Huge Performance Impact of VRS & DX12 Ultimate

Next-generation consoles bring with them a myriad of improvements, an assortment of raw spec upgrades (such as more GPU grunt, additional RAM and such things), but new hardware features and optimization is just as important. The Xbox Series X and…

RX 6800 XT & Intel i9 10900K Smart Access Memory Benchmarks & Analysis

Smart Access Memory or SAM if you prefer, was a feature AMD touted heavily as it marketed both its Radeon RX 6000 series of graphics cards, and the Ryzen 5000 series processors. This feature AMD claimed, offered a nice bump…

Playstation 5 | RDNA 2 GPU Features, OS Reserves, Geometry Engine | EXCLUSIVE

Sony’s Playstation 5, much like the Xbox Series of consoles from Microsoft, is an interesting beast, because the paradigms of performance aren’t just raw CPU and GPU performance now, or the increase in RAM, as has been typical from the…

Navi 23 ‘Nvidia Killer’ Confirmed To Exist | AMD Renoir Tech Info (Exclusive)

Today I bring you a two-part AMD news story, the first of which concerns AMD’s Navi 23 GPU, which is the high-end monster graphics architecture AMD have been working on based on the second generation of RDNA. regular viewers/readers will…