How Much Does DX12 REALLY Improve Performance? | DirectX 12 vs DirectX 11 & OpenGL Vs Vulkan

2014 seems a very long time ago, but that’s when Microsoft first unveiled news that it was working on releasing DirectX 12, to serve as the companies answer to developers asking for a low level API. DX12 was designed from…

The Vulkan Interview | Exclusive Interview With The Khronos Group

The past year or two has marked a considerable shift in the graphics industry, one spurred on not just by faster hardware and ever demanding games, but by the evolution of two new graphics API’s: Microsoft’s DirectX 12 and Khronos…

Interview With AMD’s Robert Hallock | Polaris, Graphics Technology, VR, DX12 & More

This year is shaping up to be an incredible year in gaming and technology, seeing the release of 14nm graphics cards, the first DirectX 12 and Vulkan titles, Virtual Reality headsets and a whole lot more. With this in mind,…

Ashes of the Singularity | DirectX 12 Destroys DirectX 11 In Our Early Benchmark & Analysis

Oxide Games have unleashed their eagerly anticipated Ashes of the Singularity, a real time strategy title where tens of thousands of units can battle each other across huge battlefields. Ashes of the Singularity also represents the first chance for gamer’s…