The Order 1886 – Creative Director On Cover System, Melee & More

the-order

Ru Weerasuriya, the creative director at Ready at Dawn, has revealed some new details about the upcoming PS4 exclusive, The Order 1886.

Whilst speaking to the Playstation Blog EU, he offered various rather lovely bits of information, regarding both the game’s mechanics and the QTES. (Nooo, please no QTE’s! Please let them die the horrible death they deserve :()

He said,

“For melee, we’re leveraging some of the things we’ve learned in the past, even from the platformer days. We want to supplement ranged combat with something that players don’t expect. You’ll see more melee modes that will give you some complex option.” He also commented that that you’ll see some fights branch off in different ways, which will basically give the game a nice bit of replayability.

When speaking on the topic of the game’s steampunk technology, he said we shouldn’t expect anything “outlandish or futuristic”.

“The more you get to see of the weapons, you’ll realise that they’re actually not that outlandish or futuristic. They feel grounded. We don’t twist the actual technology itself – what we twist is its use.”

The Order 1886’s cover system is no doubt going to feel familiar to those who have dabbled in  Gears of War and Uncharted, Ready at Dawn has mixed things up a bit.

“You’ll go seamlessly from ‘full cover’ into ‘soft cover’ as you move away from an object. Imagine you’re in cover, you’re shooting at something and you want to pop out. You don’t just stick your head up, right? You’d still stay low. So we’ve tried to build a bit more reality into the cover system.”
And finally, he finished up this lovely information dump with some info on the characters in the game.
“Mallory is the squad leader in many ways; Galahad is someone who’s been involved in the conflict for a long time; Igraine – she’s younger but still confident’ and Lafayette is the rookie of the squad. He’s the one who jokes around. He’s a little jovial, happy-go-lucky, doesn’t worry about too much. It’s a nice balance between the four characters.”