Rise of the Tomb Raider for the PC is the first title to officially use Nvidia’s VXAO (Voxel Ambient Occlusion) technology thanks to a spiffy new title update (which also added the touted DirectX 12 mode too). VXAO is considered by Nvidia to be the next evolutionary step of HBAO+, offering even higher quality.
Read More →Just days ago Nvidia made the surprising announcement that it would be releasing parts of its GameWorks 3.1 SDK as open source code on GitHub and at the time a plethora of Physx technology had been uploaded. This move would allow developers to download the source code and tweak it, change it as they.
Read More →Views regarding Nvidia’s GameWorks have been one of the more polarizing in the industry; with gamer’s and developers either praising the middlewears features and functionality, or cursing the softwares blackbox nature. But in a rather surprising move, Nvidia has decided to make the first moves to make GameWorks opensource. The Nvidia GameWorks 3.1 software.
Read More →Just yesterday we’d reported on an interview Forbes had with AMD’s Robert Hallock where he’d mentioned Nvidia’s GameWorks is harmful to the PC gaming marketplace as a whole. There were numerous reasons cited, including the lack of optimization on GPU’s that weren’t from Nvidia (in other words, Intel or AMD graphics performance suffers) and.
Read More →Watch Dogs is available on both console and PC today, and the ‘normal’ thing to do with big releases is to update your graphics drivers as both AMD and Nvidia usually provide day one driver releases for big triple A titles to improve their performance. But that’s not the whole story – Watch Dogs.
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