In a recent interview with Gamer Nexus, the director of Star Citizen Chris Roberts has said that kickstarter backers can expect the long awaited FPS module in about “three, four, maybe five weeks.”
Roberts then went into a fair bit of detail surrounding the development of the FPS module, which adds the dimension of things such as piloting ships to combat, and the work needed to get it into a playable state.
“We made a conscious decision very early to do it correctly. The proper third-person animations drive the first person. It makes things harder because you can’t cheat in a lot of different ways.”
What does he mean by “cheat”? He is referencing how perspective shown by FPSes would indicate either arms held around head height, or a camera position somewhere around the player’s neck. They also want Star Citizen to have a wider range of motion and fluidity in it’s character models than is usually seen in FPS game characters.
Roberts then went onto say that it should be ready by the time Gamescom rolls around, which is on August 5. But, he wouldn’t give a solid release date, because the reason Cloud Imperium hasn’t so far because “because, well, we sort of don’t want to get burnt by that.”
This is obviously referencing the fact that both modules for the game, the FPS module and the Star Marine module, have already been pushed back much to the disappointment of it’s backers.